Simon Ridge – Alien: Isolation – Animation Reel

The best of my animation work from Alien: Isolation. I was responsible for animating the Alien, both for gameplay and in-game cinematics. It was one heck of a challenge both artistically and technically, but great fun and a massive privilege to be given this responsibility. See below for reel breakdown:

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Alien: Isolation TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved.

© 2014 Fox © Sega

Animation Breakdown –

01. Alien Reveal part 1- Player, FP Camera and Alien animation all keyframed by myself.

02. Player is cleaned up motion capture, a lot of work needed to make it work for the First Person camera. Alien is all keyframed.

03. Player, FP Camera and Alien all keyframed by myself.

04. Player, FP Camera and Alien all keyframed by myself.

05. Player, FP Camera and Alien all keyframed by myself.

06. Alien Reveal part 2- Player, FP Camera and Alien animation all keyframed by myself.

07. Alien in game locomotion – all keyframed by myself. Forward motion on Z of varied speed, parametric turns at those speeds and motion on X all created to support our three-dimensional blended solution. Tail is in game physics solution.

08. Alien traversal – all keyframed, including tail.

09. Alien traversal – all keyframed, including tail.

10. Player is edited mocap, Alien is keyframed and so is camera.

11. Alien inc. tail all keyframed as is camera.

12. Alien inc. tail all keyframed as is camera.

13. Alien inc. tail all keyframed as is camera.

14. All Aliens inc. tails, player and FP camera all keyframed.

15. Alien, player and FP camera all keyframed.

16. All Aliens inc. tails, player and FP camera all keyframed.

18. Alien inc. tail all keyframed. Player is a combination of edited mocap and keyframe.

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